Richard Garriott Understood In The Context Of Its Lawsuit Against N Csoft

Submitted by: John Cheng

In late 2008 leaving NCsoft, Richard Garriott believes he lost 47 million dollars. He claimed damages in U.S. courts.

We remember, in November 2008, following the commercial failure of Tabula Rasa, Richard Garriott (then producer of the sci-fi MMO such as the blade & soul gold) left his employment with the publisher NCsoft. A few months later, we learned that Garriott urged action against his former employer and he demanded several million dollars in damages.

Yesterday, Richard Garriott was heard by the Texas courts in charge of the case, which we can better understand the issues.

To believe Richard Garriott, he was dismissed by NCsoft when the former employer, asserted that Garriott would have resigned on his own. The distinction is important because a forced dismissal Richard Garriott sell 10 million shares of the group within 90 days after his departure, while a dismissal granted him a period of 10 years to run.

[youtube]http://www.youtube.com/watch?v=JEhJIsqUQXg[/youtube]

Now, Richard Garriott NCsoft left while the share price was low (particularly because of the commercial failure of Tabula Rasa). A few months later, the value of NCsoft shares soared with the launch of Korean blade & soul gold. To believe Richard Garriott, the premature sale would have cost ratio of $ 47 million (especially since his dismissal was served when he had just returned from a trip into space – is well known passion for the space – and was still in quarantine in a Russian base).

Since this morning, the second edition of the game is on sale in South Korea. But the data have changed. The market for computer game, still very underdeveloped at the end of last century, has gone within ten years of a dynamic market in an industry in decline.

Blizzard Entertainment has a lot on their plate, especially when we see that games like NCsoft’s Aion, whose success is undeniable, and are fighting today are becoming increasingly rare.

Some games disappear slowly from the surface of the planet Gamers. The development of the Internet is indeed the primary risk in war games in Korea. Just look at the responses to the proposed review of the game StarCraft II beta in March: the number of players was starving.

Blizzard has high hopes for South Korea. Remember that the U.S. group has sold 5 million games on the first version in the fourth Asian economy, representing nearly half of its game sales worldwide.

The creators of the game have this time wanted to take another gamble by offering a completely different version of the first. Starcraft II is divided into three chapters. The first that came out this morning, “Wings of Freedom”, will focus on the Terrans, Zerg the chapter to follow before completing the trilogy with the Protoss.

If Blizzard it’s all about giving players a new experience, these last-are not necessarily very happy with having to buy three games. If Starcraft is the cause of the explosion of the Internet with 90% penetration in the peninsula (cyber cafe, computer, etc..), The influence of this new version could make a big flop. The turnover of the PC bang (Internet cafes) are in freefall since the beginning of the year.

If Richard Garriott concedes that the word “layoffs” or “fired” were not expressly decided, he believes that his removal was evident in the context of the wave of dismissals led by NCsoft at the time. For his part, Kim Chung, CEO of NCsoft’s U.S. office denied the dismissal in court.

About the Author: If you want to know more about the MMO and the blade & soul, you can go to

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Source:

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